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The end goal is to see whether the game makes a good enough case for us to part with our cash, or whether players are content – or engaged enough – to 'freeload'.
This time we're taking a look at Coin Master, the slots-based build and battler from Tel Aviv studio Moon Active.
Coin Master is a build and battler that allows all the actions associated with that genre – constructing and upgrading buildings, attacking other players' bases, defending against incoming attacks and earning currency – but only on the whim of the slots.
Three hammers allow you to attack the village of a random opponent. Three sacks of gold grant you a large haul of coins, the game's soft currency. Three shields allow you to automatically defend one attack, while three pigs give you the chance to raid the Coin Master – a player with a vst number of coins stored away.
Coin Master, it's merely a chance to persuade the player to up their stake. By doubling their initial spend, the player is given the chance to at least double their reward – but potentially winning 10 times the amount – by taking a chance on a spinner.
In reality, though, Coin Master's biggest problem is not that it uses the language and patterns of gambling. It's that it uses them to excuse the fact that its main – arguably its only – mechanic is barely accessible without spending money.
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